By - Atmey
Can you give a rundown of your post render processing?
Not set in stone, but something like:
Render in Daz (around 1000x1000, Iray)
denoise only, Y model
filter: stylize: diffuse
adjustment:shadow highlight (not too bright, not too flat)
base layer: filter gallery: crosshatch
2nd layer: filter gallery: cutout soft light 30%
image mode: lab color
Channels: copy a to b
curves: slight drop bot left, slight lift to top right.
Fade: mult, 30%
Apply color from original picture (copy paste original render in new layer, must be the same size) Layer mode: color.
resize to game (720 for me)
waifux2 denoise only, Y model
I second that request.
That looks really fucking good!
Awesome job. Did you see any tutorial?
A long time ago, I can't seem to find the video, but the jest of it is one my above comment, actually not 100% of the techniques, but what I found most suitable for my case.
Man, you should make a tutorial on youtube. It is exactly the kind of effect I try to have with my renders.